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Monday, April 1, 2013
Guide to Super Adventure Box
The newest holiday content for Guild Wars 2 the Super Adventure Box Dungeon, slated to be released on April 1st and will playable for the rest of the month. There must be many players who have played this event yet, and how about this new events?
I guess you have spent several hours on playing it but still not finish it. Here we will make a detail introduction to you.
First, you may go to Rata Sum (third level. Tyria), and at the very north you will see the entrance to the Super Adventure Box.
Second, as you are given 5 lives, and each time you die, you need to use up one life. If you used up all 5, you will be ported into a special chamber where you are tied up and have to face Moto. If you have a Continue Coin, you can hand it to him and continue where you left off. If you don't and you are not in a group, you will be kicked out of Rata Sum and have to start over.
If you are in a group and don't have a Continue Coin, you will be kicked out of Rata Sum but you can zone in, die and then get ported to the latest checkpoint your group has activated.
Continue Coin is a random drop from chests and jumping puzzle chests all around Tyria. You can also buy one for 25 Baubles from either Moto or the vendor in Rata Sum.
Third, you will see a merchant near the entrance that will sell you items in exchanges for Bauble Bubbles and Baubles, currencies you earn inside the Super Adventure Box.
Super Weapon skins 50 Bauble Bubble + 1 gold
Super Backpack Cover 25 Bauble Bubble + 50 silvers
5 Continue Coins 1 Bauble Bubble
Obsidian Shard 1 Bauble Bubble
Crystal 1 Bauble Bubble
6 Philosophers’ Stones 1 Bauble Bubble
Super Adventure Box o'Fun 1 Bauble Bubble
1 Bauble Bubble 250 Baubles
Continue Coin 25 Baubles
Or you can also buy a Miniature Super Trio for 500 gems in the gem store with the following three minis.
Such as:
Super Spider
Super Bee Dog
Super Monkey
After go through the entrance, here we comes with two shopkeepers in the zone of Sunny Glade
The first one is just past the first checkpoint.
Digger (Dig anywhere for a 10% chance to find buried treasures) - 100 Baubles
1-Up (grant one extra life) - 20 Baubles
Key (unlocks chest)
Health Potion
The second one is past the 4th checkpoint and in the back of the little pyramid you have to climb.
Whip (Stun Foes) - 150 Baubles
Digger (Dig anywhere for a 10% chance to find buried treasures) - 100 Baubles
1-Up (grant one extra life) - 20 Baubles
Key (unlocks chest)
Health Potion
At this zone, you need to find 7 Hidden Rooms for the achievement Associate of Secrets
The two shops mentioned above count as two hidden rooms. The rest of the hidden rooms must be accessed via bombs you can purchase later on in zone Dark Woods and Kingdom of Fungus.
1. This hidden room is just behind the waterfall near the start of the zone. Throw a bomb towards the waterfall to open this room.
2. Before you cross the first checkpoint, go left instead of right and there is a spot where you can throw bombs to crack open.
3. First shop after the first checkpoint (see shops above)
4. Right before the 2nd checkpoint
5. Right after the 3rd checkpoint, you have to jump on a small bush to your right after you pass the checkpoint.
6. past the 4th checkpoint, in the room with the little pyramid where the 2nd shop is.
Have pasting the zone of Sunny Glade, you will then pass the second zone of Dark Woods and welcomed the last zone Kingdom of Fungus.
What are your thoughts on the events? If you have any good advice or faster way to finish this event, pls let us know. Gw2gold.net welcomes all friends to give us any suggestions about our Guild Wars 2 gold products or share your wonderful game experience. - See more at: http://www.gogw2gold.com/news/guide-to-super-adventure-box.html#sthash.dx0DYQnA.dpuf
Discover More Here:
http://www.rentcanada.us/member/blog_post_view.php?postId=10579
http://dates.be-mob.com/forum/topic.php?topic_id=22
http://madematch.com/member/blog_post_view.php?postId=51912
http://www.bestclassifiedslist.com/guild-wars-2-shows-their-news/24410
http://guildofgame.mixxt.com/networks/forum/thread.266489
Saturday, March 23, 2013
Guild Wars 2 skill lags lately to be solved
Earlier in the week someone posted on the forum about Guild Wars 2 skill lag lately. He said that the skill lag has been getting worse day by day. What's worse, he cannot use the abilities in WvW, even when hitting a skill and it goes off 5-10 seconds later. That makes him very frustrating and annoying.
Yeah, that's really a bad feeling when you playing a game, during prime time the game would become almost unplayable due to network lag. So if you want to play it, you have to play after 9.30-10pm. Otherwise the Guild Wars 2 item game lags like crazy. It is even worse if you go to specific zones like Diessa Plateau and Wayfairer Foothills.
It is necessary to deal with the skill lag. On the one hand, that will make older players disappointment with the game and even get far away from the game. On the other hand, as the new updates added into the game, the skill lag will be a big problem for Guild Wars 2 gold players to experience.
As we have reflected this problem to ArenaNet, but they said they are working on it and without anything else. We hope to hear good news from ArenaNet as soon as possible...
- See more at: http://www.gw2gold.net/news/97_6023_new-content-for-the-guild-missions-and-wvw-progression-system#sthash.f21ApKGR.dpuf
More Info:
http://www.gctribe.net/index.php?do=/Jane_Gregson/blog/combat-mode-2-0-preview/
http://younive.com/blog/511/combat-mode-2-0-preview/
http://kurd-book.com/index.php?do=/blog/221723/combat-mode-2-0-preview/
http://www.leapzipblog.com/blog/read/94333/crafting---partial-leveling-efficiency%3F/
http://www.media-sharing.com/article.php?id=23247
Tuesday, March 19, 2013
What one change would you make to GW2?
Okay, bear with me on the reality that this has likely appeared before on Guru as a subject of discussion. I did do a few light browsing with the honorable intention of bumping a comparable topic!
The horrible truth is I was compelled by primal requirements to develop an account here as I am psychologically starved of my already incubated addiction to GW2 (Damnable BWE's!), & I thought I would make an exercise of getting familiar with this board by creating a topic while also somewhat alleviating my Guild Wars 2 gold withdrawal jitters. Holy run on sentence, Batman!
The one factor I would alter: This really is tough as I would like to make PvP gear as accessible as PvE gear is (no random chest content grind), as I see that as an essential challenge, Though more than that I would LOVE it if we could follow a more evily aligned story-line for our characters that nonetheless somehow tied us into slaying dragons (as it must), yet would enable for a fun, more dynamic procedure. In reality I would thoroughly take pleasure in if we Could join the "evil" outcast factions of each race.
So far I wish that we had access to more skill-sets, in particular the utility skills. You have 5 weapon skill slots, & 5 utility skill slots, but 2 of those are mainly going to be used up by a heal skill and your elite; leaving you with only 3 slots to work with. This is a difficulty to me because there are a fairly sizeable level of utility skills, and in pvp you will more than likely have to take at least one stun breaker, lowering your choices down to Two. Take Necromancer for instance, factors like Corrupt Boon & Epidemic are so fantastic, & such a potent niche for the class given how much hinges on boons and conditions in this Guild Wars 2 item game, that they appear practically like a given. Throw in Spectral Armor, and all of your choices are already made for you. Granted, this really is just speculation & theorycraft as I have never played a Necro. Three skill slots just seems to be too few, it must be 5, on top of 1 slot for a heal & one elite skill slot.
More Info:
http://forum.ekolist.cz/viewtopic.php?f=41&t=82162
http://www.trustware.com/forum/viewtopic.php?f=3&t=3895
http://www.msofficegurus.com/forum/forum_posts.asp?TID=4011
http://www.mymarburg.com/blog/101128/legendary-weapon-stealth/
http://dev.stg.brown.edu/ben_sandbox/Vanilla/comments.php?DiscussionID=540&page=1#Item_1
Saturday, March 16, 2013
Tera adds 500,000 players in Europe since going free-to-play
New version of MMO attracts half a million gamers in Europe since business model switch last month; total registered user base now stands at over 1 million.
After the publication of this story, a Tera representative verified with GameSpot that the 500,000 new Guild Wars 2 gold player figure is associated only to the game's presence in Europe and not North America.
The original story follows beneath.
Fantasy massively multiplayer online game Tera added more than 500,000 new players since the game adopted a gratis-to-play business model, Gameforge announced today. The total volume of registered players for Tera: Rising now stands at over 1 million.
Gameforge said it opened six new game servers shortly after the game's gratis-to-play relaunch last month to accommodate the "high demand" for the game. Tera players have created about 1.five million characters since the game switched business models, Gameforge stated.
It was also revealed that the Guild Wars 2 item game's Castanic race is the most popular with new Tera: Rising players, followed by humans & high elves. Warriors are the most well known class, Gameforge stated, followed by the sorcerer plus the archer.
Tera is the most current MMO game to drop its subscription fee, following Lord of the Rings Online, Age of Conan: Hyborian Adventures, EverQuest II, Aion, and Star Wars: The Old Republic. Bethesda has not mentioned if its upcoming MMO game The Elder Scrolls Online will carry a subscription fee, however consultant Nicholas Lovell believes the game will launch with a subscription before going free-to-play.
Learn More:
http://www.unityfmstlucia.com/blogs/item/guild-wars-2-final-with-invisible-players
http://forums.webexcelsolutions.com/forum_posts.asp?TID=43455
http://jeqq.com/guides-for-warrior-as-tank-in-pve-in-guild-wars-2.html
http://www.worthinghockey.co.uk/forum/viewtopic.php?f=2&t=8919
http://www.carmaxx-qatar.com/forum/forum_posts.asp?TID=6935
Wednesday, March 13, 2013
What's the most efficient Karma to gold conversion?
Hey everyone,
Is it possible to convert Karma into gold? I know you can't do so directly, but presumably you can do so indirectly, such as buying mats/exotics from Karma vendors to sell on the TP or salvaging those exotics, or... (Unless you're not allowed to salvage exotics bought with karma--haven't checked.)
If there are ways, which yields the best conversion to Guild Wars 2 gold?
Thanks for any tips.
The only way I know of is to buy the Orrian Jewelry Boxes (or whatever they're called) from vendors in orr. They almost always drop little trash pieces that can be sold to the vendor. It's not much, like 10c per piece, but it's something.
Karma items are soulbound and you can't salvage equipment bought with it. So I can't really think of any other ways.
Buy karma gear, throw it in the mystic forge, sell it on the TP or to the merchant. Keep in mind that accessories you make this way will mostly be soulbound on ACQUIRE and sometimes you won't be able to even sell of them to the merchant (they will simply have no price).
So stick to simple stuff like buying 4 pieces of chest armour or gloves (the reason why I am bringing up gloves is because the Molesmasher's gloves seem to be among the cheapest karma gear you can throw in the MF).
Get More Info:
http://www.hightechscouting.com/index.php?do=/blog/135431/update-notes-on-7th-march-in-guild-wars-2/
http://www.drawlsbyjerryjerome.com/date/member/blog_post_view.php?postId=2349
http://www.devclassified.com/are-ascended-items-restricting-versatility/26630
http://www.gruks.info/article.php?id=83687
http://revview.co.uk/blog/view/45807/amazing-mmorpg-incredible-guild-wars-2
Sunday, March 10, 2013
No Guild Wars 2 expansions presently in the pipeline, Guild Wars 3 not happening anytime soon
The original Guild Wars received three expansions to further enhance the life of the MMO in the preceding years. So it comes as a surprise to fans that despite pretty much a year passing since the release of Guild Wars 2, no plans for an expansion were disclosed. Those fans might be in for quite a few disappointment as developer ArenaNet today confirmed that no expansions are on the cards at present.
"Expansions are certainly something that we'll potentially consider in the future." Guild Wars 2 item game director Colin Johanson said in an interview with IGN. "We don't have a timetable on it. We're open to it, however I think our major focus as a studio is making the living world thought as strong as perhaps can for the players that we have got."
When asked about the possibility of a 3rd entry in the franchise, Johanson mentioned that the team would like to refine the experience of Guild Wars two to the finest they can to keep the fan base engaged as lengthy as doable.
"We want to be in a position to have teams which are practically creating new, innovative features that modify the way that you play our game & grow that experience so it practically feels like you don't leave Guild Wars 2; Guild Wars 2 gets to be Guild Wars 2.5 or Guild Wars three & it continues to grow,"
In spite of being a PC exclusive, Guild Wars 2 gold has sold over 3 Million copies and set a brand new benchmark for MMOs to follow. With the number of subscriptions still on the rise fans will clamor for a sequel someday or the other, & we are certain ArenaNet will deliver.
More Info:
Wednesday, February 27, 2013
Guild Wars 2: Flame & Frost Storm Gathering update coming today
Flame & Frost - The Storm Gathering today marks the release of new content in Guild Wars 2. This new vision has two advantages: one is the PVP add the matching system, and the other is joined to a guild quest system.
The most notable in the new content is the guild task system, the system will offer a lot of challenge task for the same guild players, that not only can enhance teamwork but also get a lot of good reward, and makes the Guild Wars 2 gold game association have more significance.
The PVP also have some changes, such as the original pay championship will be canceled, the game will be formally introduced the qualifying system to distinguish between leisure players and core players, each of the Guild Wars 2 gold players in there will be able to combat with his strength close opponents, in addition to the new version also joined a new PVP map.
The daily tasks have improved in this version which a lot of players feel dissatisfied with. Daily quests will have more change, and GW2 gold players will not feel bored.
Related Site:
http://freida.bloghi.com/2013/02/26/guild-wars-2-hands-on-with-the-spirit-watch-pvp-map.html
http://www.glossitonline.com/blogs/adelaide/14834-
guild_wars_2s_paid_pvp_tournaments_replaced_gratis_tournaments_planet_earth.html
http://gw2goldmiss.blogspot.com/2013/02/darkfall-unholy-wars-new-developer-diary.html
http://jdmpassion.com/forum/viewtopic.php?t=7286
http://www.fllix.com.br/blog/56/039-guild-wars-2-039-gets-new-pvp-map-updated-039-flame-and-frost-039-conte/
http://gw2goldnet.techmaza.in/2013/02/27/guild-wars-2-gets-new-pvp-map-updated-flame-and-frost-content/
http://support.forenworld.at/viewtopic.php?f=8&t=1836
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